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Ruleset - Cambiamenti "flavour"
#1
Qui indichiamo i cambiamenti che vorremmo per tenere un po' il "flavour" della 5e anche con regole Pathfinder.

Personalmente mi piace molto la gestione del teleport e di individuazione del male:


https://www.dndbeyond.com/spells/2276-te...ion-circle
Teleportation Circle
5 Conjuration [Bard, Sorc/Wiz] [nota di Sve: i bardi in 5e hanno la progressione di incantesimi full, dalla prima alla nona cerchia, per cui se si vuole tenere analogo per bardi dovrebbe andare al 3. Ma si può anche togliere ai bardi e via]
Casting Time: 1 minute
Range: 10 ft
Components: V M (Rare chalks and inks infused with precious gems with 50 gp, which the spell consumes)
Duration: 1 round
Classes: Bard, Sorcerer, Wizard
As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.

Many major temples, guilds, and other important places have permanent teleportation circles inscribed somewhere within their confines. Each such circle includes a unique sigil sequence - a string of magical runes arranged in a particular pattern. When you first gain the ability to cast this spell, you learn the sigil sequences for two destinations on the Material Plane, determined by the DM. You can learn additional sigil sequences during your adventures. You can commit a new sigil sequence to memory after studying it for 1 minute.

You can create a permanent teleportation circle by casting this spell in the same location every day for one year. You need not use the circle to teleport when you cast the spell in this way.



https://www.dndbeyond.com/spells/2619163-teleport
Teleport
7 Conjuration  [Bard, Sorc/Wiz] [nota di Sve: i bardi in 5e hanno la progressione di incantesimi full, dalla prima alla nona cerchia, ma questo non lo darei proprio ai bardi]
Casting Time: 1 action
Range: 10 feet
Target: You and up to eight willing creatures that you can see within range, or a single object that you can see within range
Components: V
Duration: Instantaneous
Classes: Bard, Sorcerer, Wizard
This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls d100 and consults the table.

Riassumendo: significa prendere alla quinta cerchia un incantesimo che, essenzialmente, porta "a casa", spendendo soldi e impiegando un minuto, mentre il teletrasporto "vero" sta alla settima cerchia ma non ha grossi problemi di numero di creature. Secondo me funziona molto bene anche nell'ottica di png che offrono il servizio (es: circoli di teletrasporto tra templi della stessa divinità) come metodo di trasporto veloce per il server.

Detect Evil and Good
1 Divination (Chierico/Paladino)
Casting Time: 1 action
Range: Self
Target: Self
Components: V S
Duration: Up to 10 minutes
Classes: Cleric, Paladin
For the duration, you know if there is an aberration, celestial, elemental, fey, fiend, or undead within 30 feet of you, as well as where the creature is located. Similarly, you know if there is a place or object within 30 feet of you that has been magically consecrated or desecrated.
The spell can penetrate most barriers, but it is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt.
[Immagine: firma_artemis.png]
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#2
In pathfinder i bardi hanno
https://golarion.altervista.org/wiki/Inc...a_di_Scena
https://golarion.altervista.org/wiki/Incantesimi/Fuga

quindi il primo al livello 3 può starci secondo me
[Immagine: DxZDGZq.jpg]

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